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You're working with 3D content for the web, AR, or a product configurator. The file is a GLB — the binary version of glTF that packs the 3D model, textures, and animations into a single self-contained file. Drop it into a web page and it renders. No external dependencies, no missing textures.
GLB is essentially a glTF file (which can reference external images and buffers) bundled into one binary blob. This makes it dramatically easier to share, embed, and deploy. It's the preferred format for web 3D experiences (three.js, Babylon.js), AR platforms (Apple Quick Look, Google Scene Viewer), and e-commerce product viewers. Facebook, Google, and Microsoft all back the format through the Khronos Group.
Any modern browser can display GLB via three.js or model-viewer (Google's web component — one HTML tag). Blender (free) imports and exports GLB natively. Windows 3D Viewer displays them. For the web, GLB is the right format — think of it as the JPG of 3D: good enough quality, universally compatible, easy to serve.